Street Fighter (Capcom, Arcade, 1987)Not quite as iconic as the one from Street Fighter II, but it’s still got that little plane! That’s the important part, right?

Street Fighter (Capcom, Arcade, 1987)

Not quite as iconic as the one from Street Fighter II, but it’s still got that little plane! That’s the important part, right?

Alien Syndrome (Sega, Arcade, 1987)

A bit of before-and-after here- after each round’s cleared, the ship you were just in explodes. That’s why each round has a time limit. It’s the only way to be sure, I guess.

While it looks like the ship in the middle is your home base, it’s also where the final battle against the aliens takes place, as they threaten all the hostages you’ve spent the entire game saving. Don’t let them ruin all your hard work!

Metal Slug: Super Vehicle-001 (Nazca/SNK, Playstation, 1997)Bit of a history for this one. The map you see above first appeared as a Mission Select screen in the Neo-Geo CD port of the first Metal Slug, and was reused for the same purpose in the Saturn and Playstation ports. While the Saturn port has the grenade-juggling monkey on the loading screen, the Playstation version uses this map instead. So it sort-of becomes a minimap! It’s a neat use of it, don’t you think? Then again, this port has mid-game loading and animation frames cut everywhere, so, you know, watch out for those.Anyway, because I know you’re wondering, the Mission titles are as follows:
Mission 1:ABSOLUTE THICK FOREST On Villeneuve Mt. System
Mission 2:A WISH FOR A MORNING GLOWIn Ronbertburg City
Mission 3:IRON CAVALRYMEN IN HELLIn Kärthehirt Valley
Mission 4:DEATH VALLEYOn The Ridge 256
Mission 5:THE CITY UNDER DESPOTISMIn Gerhardt City
Mission 6:THE MEMORIAL SEAIn The Straits Of Traven

Metal Slug: Super Vehicle-001 (Nazca/SNK, Playstation, 1997)

Bit of a history for this one. The map you see above first appeared as a Mission Select screen in the Neo-Geo CD port of the first Metal Slug, and was reused for the same purpose in the Saturn and Playstation ports.

While the Saturn port has the grenade-juggling monkey on the loading screen, the Playstation version uses this map instead. So it sort-of becomes a minimap! It’s a neat use of it, don’t you think? Then again, this port has mid-game loading and animation frames cut everywhere, so, you know, watch out for those.

Anyway, because I know you’re wondering, the Mission titles are as follows:

Mission 1:
ABSOLUTE THICK FOREST 
On Villeneuve Mt. System

Mission 2:
A WISH FOR A MORNING GLOW
In Ronbertburg City

Mission 3:
IRON CAVALRYMEN IN HELL
In Kärthehirt Valley

Mission 4:
DEATH VALLEY
On The Ridge 256

Mission 5:
THE CITY UNDER DESPOTISM
In Gerhardt City

Mission 6:
THE MEMORIAL SEA
In The Straits Of Traven

Haunted Castle (Konami, Arcade, 1988)Continuing the fine Castlevania tradition of a good ol’ minimap on a real scroll and everything.<insert standard comment about Haunted Castle’s ridiculous difficulty level here>

Haunted Castle (Konami, Arcade, 1988)

Continuing the fine Castlevania tradition of a good ol’ minimap on a real scroll and everything.

<insert standard comment about Haunted Castle’s ridiculous difficulty level here>

Bubble Bobble (Taito, Arcade, 1986)A reverse minimap! Instead of showing you how far you&#8217;ve got to go between stages, this map (which appears after a Game Over) shows you how far you made it before giving up. Round 32 is the default record, by the way.Also, this is the only part of Bubble Bobble where the background isn&#8217;t a black void. That&#8217;s what it must be like outside the Cave of Monsters.

Bubble Bobble (Taito, Arcade, 1986)

A reverse minimap! Instead of showing you how far you’ve got to go between stages, this map (which appears after a Game Over) shows you how far you made it before giving up. Round 32 is the default record, by the way.

Also, this is the only part of Bubble Bobble where the background isn’t a black void. That’s what it must be like outside the Cave of Monsters.

Lethal Weapon (Ocean, NES, 1992)
"The game seems to pride itself on how many locations it has with every level offering like three different settings to explore." &#8212; 1 More Castle

Lethal Weapon (Ocean, NES, 1992)

"The game seems to pride itself on how many locations it has with every level offering like three different settings to explore." — 1 More Castle

God Hand (Clover Studio/Capcom, Playstation 2, 2006)Just like the last map we had, this one looks like an overworld, but you can&#8217;t backtrack- you gotta keep going forward. This is Clover keeping the Capcom tradition of minimaps in brawlers alive, I guess.The little skull icon here is a cute touch. And it&#8217;s animated too! Look at it go!

God Hand (Clover Studio/Capcom, Playstation 2, 2006)

Just like the last map we had, this one looks like an overworld, but you can’t backtrack- you gotta keep going forward. This is Clover keeping the Capcom tradition of minimaps in brawlers alive, I guess.

The little skull icon here is a cute touch. And it’s animated too! Look at it go!

Point Blank/GunBullet (Namco, Playstation, 1997/1998)This is the map of Point Blank Island from the Quest Mode in the PS1 port of Namco&#8217;s variety-style lightgun game. It&#8217;s an RPG. Controlled with a lightgun. It actually works pretty well, somehow? Although the random encounters, as strange as they are, can wear on your patience after a while.You might think this is a general overworld map, but it&#8217;s more like an arcade game&#8217;s minimap- the Quest Mode takes place over five locations, and there&#8217;s no backtracking, so you see this between sections as Dr. Don and Dr. Dan (or Super Oyaji Don &amp; Dan as they&#8217;re rarely known) hoof it to their next destination.

Point Blank/GunBullet (Namco, Playstation, 1997/1998)

This is the map of Point Blank Island from the Quest Mode in the PS1 port of Namco’s variety-style lightgun game. It’s an RPG. Controlled with a lightgun. It actually works pretty well, somehow? Although the random encounters, as strange as they are, can wear on your patience after a while.

You might think this is a general overworld map, but it’s more like an arcade game’s minimap- the Quest Mode takes place over five locations, and there’s no backtracking, so you see this between sections as Dr. Don and Dr. Dan (or Super Oyaji Don & Dan as they’re rarely known) hoof it to their next destination.

Aero Fighters 2/Sonic Wings 2 (Video System, Neo-Geo, 1994)One of those &#8216;pieced-together&#8217; maps here, as after each stage you only get to see a small portion of the map. As you can see, the work of the Sonic Wings crew takes them all over the place! Even so, they still have time for a chat in two-player mode.Of the 10 stages in a loop in this game, only 9 are shown on the minimap. That&#8217;s because Stage 10 is where no dolphin has gone before- space.

Aero Fighters 2/Sonic Wings 2 (Video System, Neo-Geo, 1994)

One of those ‘pieced-together’ maps here, as after each stage you only get to see a small portion of the map. As you can see, the work of the Sonic Wings crew takes them all over the place! Even so, they still have time for a chat in two-player mode.

Of the 10 stages in a loop in this game, only 9 are shown on the minimap. That’s because Stage 10 is where no dolphin has gone before- space.

Paperboy  (Atari Games, Arcade, 1984)
Subscribers: Gotta retain &#8216;em all. Atari&#8217;s artists didn&#8217;t bother with any extraneous detail here.

Paperboy  (Atari Games, Arcade, 1984)

Subscribers: Gotta retain ‘em all. Atari’s artists didn’t bother with any extraneous detail here.